Apr 19, 2008, 10:59 PM // 22:59
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#21
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Jungle Guide
Join Date: Oct 2005
Location: Wessst Siiide, USA
Profession: Mo/
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Quote:
Originally Posted by Age
I said I only use on heros as they can't focus swap and I can and this beig the Monk forum what would going N/any do anything unless a blood Necro bring PiB or Well of Power.
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N/ was suggested because Soul Reaping is much better e-mgmt than PnH and if their secondary was /Mo or /Rt they could pump out heals for longer while still saving their elite slot for something much better than PnH.
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Apr 19, 2008, 11:24 PM // 23:24
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#22
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Krytan Explorer
Join Date: Dec 2006
Guild: Alliance of Anguish [aOa]
Profession: Mo/
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Quote:
Originally Posted by Trvth Jvstice
I think when ANet designed [skill]peace and harmony[/skill], they intended [skill]divine boon[/skill] healers/protectors to use it to offset the-1 energy regen. I have to admit, I tried it quite a bit to see if I could make it work, but never could. Way too many disenchants for this skill to be usable. I haven't had any problems with energy management, WoH is the best energy management tool I've found so far for a Monk.
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If that were the case, and something players endorse, the skill would require considerable change to reach elite status. Something like
"For X seconds target ally gains +1 energy regen for each enchantment they are maintaining. PnH ends if they attack or cast a spell on an enemy."
That would be an elite worth bringing, possibly opening up a slew of skills for monk use that currently stay on the back burner due to the heavy cost of using them.
Alas, PnH has seen no love from the devs other than constant tweeks to its recycle to make it look more and more attractive, and one change to its functionality to allow monks to target call without dropping the enchantment by accident. The recycle tweeks were a definite step up--the skill desperately needed them--but its effect is still not worthy of elite status.
GGs
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Apr 19, 2008, 11:52 PM // 23:52
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#23
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Wilds Pathfinder
Join Date: May 2006
Guild: HALE
Profession: W/
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Before the next few sentences gets quoted out of context, let me make it clear that I use a WoH heal/prot hybrid build and I realize P&H is a terrible elite. That said, it seems obvious to me that peace and Harmony was a failed attempt by ANet to make Divine Boon a more usable skill for pure healers or protectors. On paper, the build sounds great: P&H, DB, insert 6 heal or prot skills here. For every spell you cast, the ally also get a nice heal. P&H, if it weren't removed, would negate the -1 energy regen and therefore you would have your normal energy regen. For every cast, you lose 2 energy, but with the huge heals, you would need to cast less often. Like I said, sounds great, but it doesn't work - I even put points into inspiration magic to try to keep a good energy return, but that's way to much micro management for a monk when your supposed to be concentrating on the field and the red bars.
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Apr 20, 2008, 01:56 AM // 01:56
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#24
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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P&H is an elite that a proph sword warrior could bring to help out the party monks. :/
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Apr 20, 2008, 09:28 PM // 21:28
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#25
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Lion's Arch Merchant
Join Date: Jul 2007
Guild: Interested in finding one.
Profession: Mo/
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The only things that saves it from being complete garbage is its ability to be used on allies, and the fair duration for a 0 DF invesment...but even then, you'd be better off bringing Blood Ritual.
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Apr 20, 2008, 09:35 PM // 21:35
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#26
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Frost Gate Guardian
Join Date: Aug 2006
Guild: The Nights Watch [Crow]
Profession: Mo/
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Quote:
Originally Posted by DokkyDok
The only things that saves it from being complete garbage is its ability to be used on allies, and the fair duration for a 0 DF invesment...but even then, you'd be better off bringing Blood Ritual.
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And let's not forget that PnH is an elite, and BR isn't... So, yeah, it pretty much is complete garbage. :/
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Apr 20, 2008, 09:38 PM // 21:38
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#27
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Krytan Explorer
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Quote:
Originally Posted by Winterclaw
P&H is an elite that a proph sword warrior could bring to help out the party monks. :/
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Ah yes, its the skill right after Mending :P
PnH was a failed attempt to give monks a skill so they could maintain more enchantments than usual. PvE bonders have much better elite skills to choose from to put in their bars.
Last edited by C2K; Apr 20, 2008 at 09:41 PM // 21:41..
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Apr 22, 2008, 12:18 PM // 12:18
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#28
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Krytan Explorer
Join Date: Oct 2005
Guild: Magnificent Dutch
Profession: W/
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Well after reading a few posts of the autor of this post I wanted to say some things:
-I think you are not comparing correctly. You only take note of 3-4-5 levels of the given attribute (inspiration for instance) - while in most builds there should be more spare points (usually 6 or 8) depending on your attribute spread of course. I think this should also be taken in to account when comparing.
-PnH can be cast on allies, didn't see that note in the first few posts. This gives this elite a big advantage because it can be used on allies like MM's (prolly not needed), the other monk and possibly characters like the tank or so. In a general build that could grand a total of +3 energy regen overall.
As for the skill by itself I think it's bad for all the reasons said before: it's elite and it gives less energy than most of the other (possibly more conditional) energy management skillz.
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Apr 23, 2008, 01:43 PM // 13:43
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#29
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Ascalonian Squire
Join Date: Oct 2006
Location: New Jersey, USA
Guild: The Moon's Rebirth [Luna]
Profession: Mo/
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I have been monking for 28 months, and on my bar I have no specific skill that helps with energy management. You just need to learn the best timing to heal. Word of Healing makes keeping your energy up pretty easy. If you're trying a couple high costing spells, Go ele for glyph of lesser energy.
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Apr 23, 2008, 04:56 PM // 16:56
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#30
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Academy Page
Join Date: Apr 2007
Location: I'm right behind you. And you're DISGUSTING.
Guild: Your Moms Name Here [derp]
Profession: N/
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GolE>PaH, you said so yourself...
PaH is kinda on my list of "joke skills." "Can't we all just get along and have great energy regen?"
side note. BiP: "I'm gonna cut myself so bad it could kill me so you can have 1337 energy regen!!!" In GW, violence towards self and others is more effective energy management than hippy peace and harmony.
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Apr 24, 2008, 10:54 AM // 10:54
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#31
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Lion's Arch Merchant
Join Date: May 2007
Location: Finland
Profession: Mo/
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Quote:
Originally Posted by Shai-hulud
Well after reading a few posts of the autor of this post I wanted to say some things:
-I think you are not comparing correctly. You only take note of 3-4-5 levels of the given attribute (inspiration for instance) - while in most builds there should be more spare points (usually 6 or 8) depending on your attribute spread of course. I think this should also be taken in to account when comparing.
-PnH can be cast on allies, didn't see that note in the first few posts. This gives this elite a big advantage because it can be used on allies like MM's (prolly not needed), the other monk and possibly characters like the tank or so. In a general build that could grand a total of +3 energy regen overall.
As for the skill by itself I think it's bad for all the reasons said before: it's elite and it gives less energy than most of the other (possibly more conditional) energy management skillz.
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I compared to only up to the point where the difference happens, for ex. for Power Drain, i used from 3 (that's what you have if you use 12/12 build) and up to point how much points is required that PD is better in terms of energy gained over time.
And like i did say in my original post, i agree with the people that say it's weak as elite, if you compare it to other elites. But i'd still think it could have its uses given the right situation & team build.
Quote:
Originally Posted by Melody Cross
"For X seconds target ally gains +1 energy regen for each enchantment they are maintaining. PnH ends if they attack or cast a spell on an enemy."
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Not that bad idea.
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Apr 24, 2008, 03:47 PM // 15:47
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#32
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Jungle Guide
Join Date: Jul 2006
Location: Australia
Guild: Venatio Illuminata [VEIL]
Profession: W/
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Quote:
Originally Posted by Kiluna
And like i did say in my original post, i agree with the people that say it's weak as elite, if you compare it to other elites. But i'd still think it could have its uses given the right situation & team build.
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It's more than that. Through careful optimisation, it's weaker than non-elites. The only real benefit to using this skill is maintaining it on several characters to get the most out of the duration to recharge ratio. Due to its end clause, only a few characters fit this bill: non-smite monks, Minion Master/Bomber Necromancers.
And the Necromancers don't really need the extra energy management.
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Apr 24, 2008, 04:23 PM // 16:23
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#33
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Academy Page
Join Date: Apr 2007
Location: I'm right behind you. And you're DISGUSTING.
Guild: Your Moms Name Here [derp]
Profession: N/
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[Offering of Blood]>[Peace and Harmony]
Yeah... but we're not talking about necromancers I should shut up.
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May 05, 2008, 05:22 AM // 05:22
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#34
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Quote:
Originally Posted by AOTT
[Offering of Blood]>[Peace and Harmony]
Yeah... but we're not talking about necromancers I should shut up.
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Totally off topic but...
[offering of spirit]>[offering of blood]
[peace and harmony] is just outplayed by much better Monk elites.
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